Monster info

Skaves
"'The supreme beings of death, crushing everything they come across. These monsters are our the true gods and we must give over life and soul, for where we end up will be bliss. This is not our home!' - Father Tieldin"The skave are a supreme race that crush everything before them and devour all, their taint can transform even the strongest into mindless monsters but those who are lucky die soon after. They have no individual thought for they run off of a hive mind. Their destruction knows no bounds and some worship them as gods, praying for them to take their souls to the eternal plane where they will find peace. In the skave's hierarchy there are five roles, the broken, drone, soldier, bishop and queen.

Broken Ones CR-2 [xp-600]
The underlings of the hierarchy, these creatures used to be human but were taken over by the taint of the skave and forced into subjugation, now they roam the land killing any they come in contact with.

Description
These look like any other race except for their hideous purple growths that bulge randomly around their body, their arms have become thick, good for bludgeoning. Their eyes, whats left of them are glazed over and unseeing. Their head taken by the taint now is coverd by the purple growths with red eys randomly spotted on their overgrown heads.

Stats
medium, undead, (ancient)

init +0; senses darkvision 60ft., perception +6

Defense
AC 14, touch 10, flat-footed 14 (+2 armor, +2 natural)

hp 19 (3d8 +6)

fort +2, ref +1, will +3

DR 5/bludgeoning or slashing, disease, poison; immune

undead traits; Resist fire 10

offense
speed 30ft., swim 30ft.

Melee +5 (1d12+4/x3 plus nausea)

Statistics
str 17, dex 10, con -, int 3, wis 10, cha 13

base atk +2; CMB +5; CMD 15

feats power attack, toughness

skills climb +9, perception +6, stealth +6, swim +6;

Special
nausea- enemy must make a DC 12 fortitude save or be nauseated for 1 round, this causes the player to do nothing but take a move action.

Skave Drone CR-5 [1,600]
The drone's job is to seek out new areas and bring back resources and food, they are the largest skave that can cross the mountains and they go out roaming the land for food and that food is you.

Description
The sheer bulk of this creature lets you know that it can tear down anything in its path and the circular mouth of razor sharp teeth tells you the same. With a hunched over body that has random growths and two stumpy legs with no feet its definitely not good looking. They have eyes all over their body as to see everything, this is the drone that can crush everything and only has one thing on its mind, killing everyone.

Stats
Large, Ancient

init +0; senses darkvision 60ft. perception +0

Defense
AC 19, touch 9, flat-footed 19 (+10 natural, -1 size)

HP 60 (8d8 +24)

fort +9, ref +2, will +2

immune mind-affecting effects

offense
speed 30ft., burrow 10ft.

melee bite +10 (2d8+7 plus grab plus nausea)

space 10ft.; reach 5ft.

statistics
str 20, dex 11, con 17, int -, wis 11, cha 10

BAB +6; CMB +12 (+16 grapple); CMD 22 (30 vs.trip)

special ability
nausea- enemy must make a DC 12 fortitude save or be nauseated for 1 round, this causes the player to do nothing but take a move action.

Skave Soldier CR-12 [9,600]
The skave soldier patrols the skave land in search of any trespassers that they can feed to the queen. Coming across this monster is something you never wish upon yourself.

Description
As large as a building and an appearance that would terrify the worst of monsters the soldier is one of the more intimidating of the skave. Their legs are thin supporting a muscular body that carries two long arms that bulge in various places tipped with a sack of skin that puckers at the tip with hidden blades inside that can reach out several feet in a whip-like fashion. The head of this beast is long with several sharp teeth and it has two eyes that span the entire length of the head.

stats
medium (ancient)

init 24, touch 14, flat footed 20, (+4 dex, +10 natural)

hp 137 (11d10+77)

fort +14, ref +7, will +9

DR 10/ good; immune acid, disease, poison

offense
speed 30ft.

melee 2 claws +18 (2d6+7/18-20/x3 and 1d6 bleed)

statistics
str 25, dex 18, con 24, int 3, wis 15, cha 17

BAB +11, CMB +18, CMD 32

feats: critical focus, improved initiative, multiattack, power attack, sickening critical, vital strike

skills: intimidate +17, perception +16, survival +16

special abilities
Augmented critical: hits a crit on 18-20 and gets x3

Skave Bishop CR-17 [102,400]
This beast protects the nest from any who dare enter uninvited. Protecting the queen is their goal and nothing else matters, not even their own safety.

description
with the lower body of a spider and an upright torso these creatures are a terrifying sight. Six legs with the front two being spiked for impaling and four arms two with blades and two with grasping hands. Its head with two large eyes and a mouth with four plates that cover a gaping mouth with teeth going all the way down the throat.

stats
gargantuan (ancient)

init +5, senses darkvision 120ft., low light vision, see invisibility, perception +28

defense
AC 32, touch 9, flat footed 31(+1 dex, +23 natural, -2 size)

hp 279 (18d10+180), regeneration 15

fort +21, ref +14, will +15

DR 15, immune acid, poison, disease

offense
speed 50ft.

melee 2 claws +26 (1d8+10 plus nausea plus grab) gore +26 (2d6+10)

special attack: swallow whole (6d6+22)

statistics
str 30, dex 13, con 31, int 3, wis 24, cha 20

BAB +18, CMB +30, CMD 41 (49 vs. trip)

feats: critical focus, greater vital strike, improved initiative, improved vital strike, iron will, lightning reflexes, power attack, staggering critical, vital strike

skills: perception +28

Skave Queen CR- 25 [1,638,400]
The only job of the skave queen is to produce new skave and if she ever fails in that she is killed by the others and a new queen is sought out.

description
with a body that bulges outwards, thin legs that cling to the wall and a face of horrid nightmares this monster is something you'll wish to never see. The head of this creature has a mouth that extends out in a tube to eat the food she is given and her eyes sit on stalks that swivel in order to see the entirety of the room. Her arms stretch the entire length of the room with multiple joints for whip-like assault.

stats
colossal (ancient)

init +7, senses: darkvision 300ft. perception +43

aura frightful presence (DC 27)

defense
AC 40, touch 5, flat footed 37 (+3 dex, +35 natural, -8 size)

hp 525 (30d10+360); regeneration 40

fort +31, ref +22, will +12

DR 15/epic; immune: ability damage, acid, poison, disease, energy drain, mind-affecting effects, paralysis, petrification, polymorph; SR 36

offense
speed 40ft.

melee 2 claws +37 (1d12+15), 2 gores +37 (2d10+15/x3)

space 30ft., reach 120ft.

special attacks spawn skave: spawn skave soldier every 5 rounds as a swift action

statistics
str 41, dex 16, con 34, int 15, wis 15, cha 14

BAB +30, CMB +53 (+57 grapple), CMD 66

feats  Awesome Blow, Blind-Fight, Bleeding Critical, Cleave,Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Critical, Improved Initiative, Lightning Reflexes, Power Attack, Staggering Critical

skills perception +43

racial modifiers +8 perception

special abilities
spawn- every 5 rounds, spawn a skave soldier

regeneration- heal back from any non-lethal attack that brings it down to 0

Gleamer CR-1 [400]
the gleamer roams around the surface searching for some unknown cause, they just wander and monsters never seem to be around when they come near. The only thing that people truly know is that they carry lots of gold inside their bodies of pure light.

description
These creatures are mostly human in appearance but their skin shines like the moon and you can feel a warmth emanating from them. Their eyes no longer see and their mouths no longer speak, but you can hear their song from miles away.

stats
medium (celestial)

init +3, perception -1

defence
AC 12, touch 7, flat footed 14 (-1 dex, +5 natural)

hp 8 (1d8+4)

fort +4, ref -1, will +1

defensive abilities light fortification

offense
speed 20ft.

melee claw -3 (1d4+1 plus 1d6 holy)

special attacks holy aura

statistics
str 15, dex 8, con 10, int 4, wis 8, cha 18

BAB +0, CMB +2, CMD 11

feats improved initiative

special abilities
holy aura- disperses monsters that are around it, any with monster blood must make a DC 24

light fortification- when a sneak attack is performed against this creature there is a 25% chance that it is negated and turned into a normal attack

Shrahn CR-3 [800]
the shrahn are a group of desert dwelling creatures that prey on those who are not aware of their surroundings. In an instant they can appear and disappear, taking several people in that time.

description
no one has truly seen what these creatures look like for all who see them vanish, never to return but those who have seen them from far away have stated that they look human except that the sand moved around them, undulating, shifting, adjusting to their every move and some say that the sand even moves within them but nothing is known for sure.

stats
medium (outsider, earth, elemental)

init +5, senses tremorsense 30ft., perception +7

aura sleep (20ft. DC 14)

defence
AC 15, touch 11, flat footed 14 (+1 dex, +4 natural)

hp 30 (4d10+8)

fort +6, ref +5, will +3

defensive abilities amorphous

offense
speed 30ft., burrow 30ft.

melee slam +6 (1d6+3 plus sleep)

statistics
str 14, dex 13, con 15, int 10, wis 11, cha 10

BAB +4, CMB +6, CMD 17

feats improved initiative, iron will

skills acrobatics +8, climb +9, perception +7, sense motive +7, stealth +12

languages Shrahn, earth tones

SQ comprehension, sand form

special abilities
sand form- turns to sand, treated as small earth elemental, retains comprehension and sleep aura but loses damage reduction and sleep attack

sleep- DC 14 will save or fall asleep for 1d4 rounds

sleep aura- within 20ft. sleep takes affect

Lespharn CP-19
the lespharn guards the ocean from any that would enter its depths.

description
The lespharn is a creature that resides within the depths of the oceans, even though it lives in the depths it can reach to the shore with its long tentacles. Its body is slug-like with no arms or legs besides its 900 meter long tentacles. Its face has a gaping mouth with string-like teeth for trapping prey and two large eyes that can see in the darkest waters.

statistics
gargantuan (aquatic)

init +9, senses darkvision 120ft., low light vision, perception +23

defense
AC 34, touch 12, flat footed 28, (+5 dex, +1 dodge, +22 natural, -4 size)

hp 333 (23d10+207)

fort +22, ref +20, will +12

defensive abilities elusive, immune cold, resist  fire 30

offense
speed 10ft., swim 50ft., surge 400ft.

melee tentacles +33 (6d8+14/19-20 plus grab)

space 20ft., reach 20ft.

special attacks capsize, constrict (6d8+21), swallow whole (10d6+21 bludgeoning damage, AC 21, 33 hp)

statistics
str 39, dex 20, con 28, int 2, wis 17, cha 11

BAB +23, CMB +41 (+45 grapple), CMD 57 (can't be tripped)

feats critical focus, dodge, improved critical (tentacle), improved initiative, improved iron will, improved vital strike, skill focus (perception), vital strike

skills perception +23, stealth +8, swim +22

special abilities
elusive- move 200ft. without a trace as a full round action

surge- as a full round action move 400ft. in a straight line and do not provoke attacks of opportunity

Runichs CR-11 [12,800]
The runich is a new addition to the might of the cargorn

description
the runich is a modified golem created from the joining of several cargorns, imbued by the power of the god of earth they will stopat nothing to achieve their goals.

Large, Construct

init: -1, senses: darkvision 60ft.

perception +0

DEFENSE
AC 26, touch 8, flat-footed 26 (-1 dex, +18 nat, -1 size)

hp 107 (14d10+30)

fort +4, ref +3, will +4

DR 10/adamantite, immune construct traits, magic

offense
speed 20ft.

melee 2 slams +22 (2d10+9)

space 10ft., reach 10ft.

special attacks runich might, stone gaze

statistics
str 28, dex 9, con -, int -, wis 11, cha 1

BAB +14, CMB +24, CMD 33

special abilities
runich might: the runich locks all earth based items in place for two turns- full round action

stone gaze: turns single enemy into a stone golem